In addition, this build can't really spare any of the feats that would make an animal companion worth keeping around.īattle Scion 2: Extra Performance, Combat Trick: Shield Bashīattle Scion 3: DEX +1, Lesser Fiend Totemīattle Scion 6: Arcane Armor Training, Outflankīattle Scion 7: DEX +1, Combat Trick: Two-Weapon Fightingīattle Scion 10: Improved Two-Weapon Fighting*īattle Scion 12: Power Attack, Combat Trick: Hammer the Gap, Fearless Rageīattle Scion 16: Greater Two-Weapon Fighting*īattle Scion 17: Combat Trick: Bashing Finishīattle Scion 18: Lethal Stance, Precise Strike We take Divine Weapon Bond instead of the Divine Steed as the weapon bond is probably more useful in the long run.They are one-handed weapons with larger critical ranges than Longswords and will improve her damage output. While this build uses Longswords as Seelah's weapon of choice to stay lore-friendly, you may wish to pick Scimitars or Rapiers instead.The Mercies that heal Blindness and Paralysis are really great as they lessen the need for hoarding curative scrolls or wasting spell slots. There are lots of nasty enemies who can inflict these ailments on your party members and they can be extremely bad news - especially the horrific foes who like to use Wave of Exhaustion. The only crucial Mercies to take would be Fatigued and Exhausted.Until then, it may be more effective to equip her with your best two-handed weapon - there are lots of Glaives about in the early game that suit her just fine. While Seelah gets Shield Bash at Level Five here, she won't be effective with it until at least Level Nine when she gets Two-Weapon Fighting.
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